279 lines
11 KiB
JavaScript
279 lines
11 KiB
JavaScript
#!/usr/bin/env node
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/**
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* Measures every text-on-surface pairing in both colour ramps and fails if one
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* drops under AA.
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*
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* node scripts/checkContrast.js
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*
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* Run it after changing anything in src/theme/palette.ts. The ratios written
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* in the comments there came from this script; if you change a value and do
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* not re-run it, those comments become fiction.
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*
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* It reads palette.ts by parsing it rather than importing it, so it needs no
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* TypeScript toolchain and can run in a git hook or in CI as plain node.
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*
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* Exit code 0 = every pairing passes. 1 = at least one failure, listed.
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*/
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const fs = require('fs');
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const path = require('path');
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const PALETTE_PATH = path.join(__dirname, '..', 'src', 'theme', 'palette.ts');
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/* ── WCAG 2.1 relative luminance and contrast ratio ──────────────────────── */
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const toRgb = (color) => {
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const rgba = color.match(/rgba?\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)/i);
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if (rgba) return [Number(rgba[1]), Number(rgba[2]), Number(rgba[3])];
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let h = color.replace('#', '').trim();
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if (h.length === 3) h = h.split('').map((c) => c + c).join('');
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return [0, 2, 4].map((i) => parseInt(h.slice(i, i + 2), 16));
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};
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/** The alpha of an rgba() string, or 1 for an opaque colour. */
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const alphaOf = (color) => {
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const m = color.match(/rgba\(\s*[\d.]+\s*,\s*[\d.]+\s*,\s*[\d.]+\s*,\s*([\d.]+)\s*\)/i);
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return m ? Number(m[1]) : 1;
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};
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const channel = (c) => {
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const s = c / 255;
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return s <= 0.04045 ? s / 12.92 : Math.pow((s + 0.055) / 1.055, 2.4);
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};
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const luminance = (color) => {
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const [r, g, b] = toRgb(color);
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return 0.2126 * channel(r) + 0.7152 * channel(g) + 0.0722 * channel(b);
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};
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/**
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* Composite a translucent colour over an opaque backdrop.
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*
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* Necessary because the on-brand tiers are translucent white, and a contrast
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* ratio is only meaningful between two opaque colours — the number that
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* matters is the one the composite actually paints.
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*/
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const composite = (color, backdrop) => {
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const a = alphaOf(color);
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if (a === 1) return color;
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const f = toRgb(color);
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const b = toRgb(backdrop);
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const mixed = f.map((c, i) => Math.round(c * a + b[i] * (1 - a)));
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return `#${mixed.map((c) => c.toString(16).padStart(2, '0')).join('')}`;
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};
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const ratio = (fg, bg) => {
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const a = luminance(composite(fg, bg));
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const b = luminance(bg);
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const [hi, lo] = a > b ? [a, b] : [b, a];
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return (hi + 0.05) / (lo + 0.05);
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};
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/* ── parse the two ramps out of palette.ts ───────────────────────────────── */
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const parseRamp = (source, name) => {
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const start = source.indexOf(`export const ${name}: Palette = {`);
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if (start === -1) throw new Error(`Could not find the "${name}" ramp in palette.ts`);
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// Walk braces so a nested value cannot end the block early.
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let depth = 0;
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let end = -1;
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for (let i = source.indexOf('{', start); i < source.length; i += 1) {
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if (source[i] === '{') depth += 1;
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else if (source[i] === '}') {
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depth -= 1;
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if (depth === 0) {
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end = i;
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break;
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}
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}
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}
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const body = source.slice(start, end);
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const ramp = {};
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// key: '#hex' | 'rgba(...)'
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for (const [, key, value] of body.matchAll(/^\s*(\w+):\s*'([^']+)'/gm)) {
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ramp[key] = value;
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}
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// category: { blue: { tone: '..', surface: '..' }, ... }
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ramp.category = {};
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for (const [, hue, tone, surface] of body.matchAll(
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/(\w+):\s*\{\s*tone:\s*'([^']+)',\s*surface:\s*'([^']+)'\s*\}/g,
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)) {
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ramp.category[hue] = { tone, surface };
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}
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// key: ['a', 'b', 'c']
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for (const [, key, list] of body.matchAll(/^\s*(\w+):\s*\[([^\]]+)\]/gm)) {
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ramp[key] = list.match(/'([^']+)'/g).map((s) => s.slice(1, -1));
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}
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return ramp;
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};
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/* ── the rules ───────────────────────────────────────────────────────────── */
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/**
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* 4.6 rather than 4.5: a 0.1 margin over AA so rounding on a device cannot
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* drop a pairing under the bar it was signed off at.
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*/
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const AA = 4.6;
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/** Agent screens are used outdoors and hold to a higher bar. */
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const AA_AGENT = 7;
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/**
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* A tint surface has to be this distinguishable from a plain card, or a banner
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* reads as untinted.
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*
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* 1.06 is the floor the approved light ramp actually achieves — its
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* `accentSurface` (#FEF7EA on white) sits at 1.066, the quietest tint in the
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* design. The bar is set to that rather than to the ramp's 1.123 average so it
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* asserts the real contract instead of failing the shipped design; it still
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* catches a genuinely invisible tint, which is what this check is for.
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*/
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const TINT_SEPARATION = 1.06;
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/** A border has to be at least this visible against the card it sits on. */
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const BORDER_VISIBILITY = 1.25;
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/** Two adjacent surface fills need at least this much step between them. */
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const SURFACE_STEP = 1.06;
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const TEXT_SURFACES = ['surface', 'background', 'surfaceMuted'];
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const TEXT_TONES = ['textPrimary', 'textSecondary', 'textMuted'];
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const SEMANTIC = ['success', 'warning', 'danger', 'info'];
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const ALL_TONES = ['brand', 'accent', ...SEMANTIC];
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const checkRamp = (ramp, rampName) => {
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const results = [];
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const add = (ok, label, value, bar) =>
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results.push({ ok, label, value, bar, ramp: rampName });
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const at = (fg, bg, bar, label) => add(ratio(ramp[fg], ramp[bg]) >= bar, label, ratio(ramp[fg], ramp[bg]), bar);
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// Body text and every tone, on all three text-bearing surfaces.
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for (const tone of [...TEXT_TONES, ...ALL_TONES]) {
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for (const surface of TEXT_SURFACES) {
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at(tone, surface, AA, `${tone} on ${surface}`);
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}
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}
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// surfaceSunk is non-text, but these three are documented as legible on it.
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for (const tone of ['textPrimary', 'textSecondary', 'brand']) {
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at(tone, 'surfaceSunk', AA, `${tone} on surfaceSunk`);
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}
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// Each tone on its own tint surface — a banner shows both at once.
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for (const tone of ALL_TONES) {
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const surface = tone === 'brand' ? 'brandSurface' : `${tone}Surface`;
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at(tone, surface, AA, `${tone} on ${surface}`);
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}
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// Body copy on every tint surface, for a banner's message text.
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for (const tone of ALL_TONES) {
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const surface = tone === 'brand' ? 'brandSurface' : `${tone}Surface`;
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at('textPrimary', surface, AA, `textPrimary on ${surface}`);
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at('textSecondary', surface, AA, `textSecondary on ${surface}`);
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}
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// The fill rule: whatever `textOnFill` is for this ramp must work on every
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// saturated fill. This is the check that catches a white label in dark mode.
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//
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// `accentFill` is the documented exception and is checked separately below.
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// It is the vivid brass, and it takes ink in BOTH ramps — white on it is
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// 2.26:1. Including it here would demand that `textOnFill` work on it, which
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// is exactly the thing the palette says not to do.
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for (const tone of ['brand', ...SEMANTIC]) {
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at('textOnFill', tone, AA, `textOnFill on ${tone} fill`);
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}
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at('textOnAccentFill', 'accentFill', AA, 'textOnAccentFill on accentFill');
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// Agent screens: the primary pairing has to clear the outdoor bar.
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at('textPrimary', 'surface', AA_AGENT, 'textPrimary on surface (agent bar)');
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// A tint surface must be distinguishable from a plain card.
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for (const tone of ALL_TONES) {
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const surface = tone === 'brand' ? 'brandSurface' : `${tone}Surface`;
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at(surface, 'surface', TINT_SEPARATION, `${surface} distinct from surface`);
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}
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// Borders have to be visible against the card they edge.
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for (const border of ['border', 'borderStrong', 'brandBorder', 'accentBorder',
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...SEMANTIC.map((t) => `${t}Border`)]) {
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at(border, 'surface', BORDER_VISIBILITY, `${border} visible on surface`);
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}
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// Adjacent surface fills need a visible step, which is what carries depth
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// once the shadow stops doing anything (Android, and dark mode generally).
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at('background', 'surface', SURFACE_STEP, 'background / surface step');
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at('surface', 'surfaceMuted', SURFACE_STEP, 'surface / surfaceMuted step');
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at('surfaceMuted', 'surfaceSunk', SURFACE_STEP, 'surfaceMuted / surfaceSunk step');
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// Categorical hues: the icon tone has to be legible on a plain card AND on
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// its own tint chip, and the chip has to be visible against the card. This
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// is what the old `${hue}15` alpha suffix could not deliver in dark mode.
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for (const [hue, pair] of Object.entries(ramp.category)) {
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const onCard = ratio(pair.tone, ramp.surface);
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add(onCard >= AA, `category.${hue} tone on surface`, onCard, AA);
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const onTint = ratio(pair.tone, pair.surface);
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add(onTint >= AA, `category.${hue} tone on its tint`, onTint, AA);
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const sep = ratio(pair.surface, ramp.surface);
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add(sep >= TINT_SEPARATION, `category.${hue} tint distinct from surface`, sep, TINT_SEPARATION);
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}
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// The on-brand tiers, against the LIGHTEST stop of the wash — the worst case.
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const wash = ramp.brandGradient[0];
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for (const tier of ['onBrandPrimary', 'onBrandSecondary', 'onBrandMuted']) {
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const r = ratio(ramp[tier], wash);
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add(r >= AA, `${tier} on the brand wash`, r, AA);
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}
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// And solid white on each translucent fill — the tiers do not stack, so a
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// fill always carries the solid tone.
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for (const fill of ['onBrandSurface', 'onBrandSurfaceStrong']) {
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const composited = composite(ramp[fill], wash);
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const r = ratio(ramp.onBrandPrimary, composited);
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add(r >= AA, `onBrandPrimary on ${fill}`, r, AA);
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}
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return results;
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};
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/* ── run ─────────────────────────────────────────────────────────────────── */
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const source = fs.readFileSync(PALETTE_PATH, 'utf8');
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const ramps = { light: parseRamp(source, 'light'), dark: parseRamp(source, 'dark') };
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// Both ramps must declare the same keys — TypeScript enforces this at compile
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// time, but this script also runs standalone, and a missing key here would
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// otherwise show up as a confusing NaN.
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const lightKeys = Object.keys(ramps.light).sort();
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const darkKeys = Object.keys(ramps.dark).sort();
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const missing = [
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...lightKeys.filter((k) => !darkKeys.includes(k)).map((k) => `dark is missing "${k}"`),
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...darkKeys.filter((k) => !lightKeys.includes(k)).map((k) => `light is missing "${k}"`),
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];
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const all = [...checkRamp(ramps.light, 'light'), ...checkRamp(ramps.dark, 'dark')];
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const failures = all.filter((r) => !r.ok);
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for (const name of ['light', 'dark']) {
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const rows = all.filter((r) => r.ramp === name);
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const bad = rows.filter((r) => !r.ok);
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console.log(`\n${name.toUpperCase()} ${rows.length} pairings, ${bad.length} failing`);
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for (const row of bad) {
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console.log(` FAIL ${row.label.padEnd(44)} ${row.value.toFixed(2)} (needs ${row.bar})`);
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}
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}
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if (missing.length) {
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console.log('\nRAMP MISMATCH');
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missing.forEach((m) => console.log(` ${m}`));
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}
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if (failures.length || missing.length) {
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console.log(`\n${failures.length} contrast failure(s), ${missing.length} mismatch(es).`);
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console.log('Adjust the value in src/theme/palette.ts — do not delete the check.');
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process.exit(1);
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}
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console.log(`\nAll ${all.length} pairings pass in both ramps.`);
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